Friday 30 October 2009

Adventures in OpenSim

I have been playing about with OpenSim for some time now with the intention of using it for the purposes of teacher CPD initially, but have been bowled over by the educational possibilities for students in the process.
My recent experiments have included an educational resource to teach local history about the cholera epidemic through the reconstruction of an abandoned mill which was used as a cholera hospital in the 19th century. Students are presented with the building and an inventory of items which they must place in the rooms to recreate how they think the hospital would have looked. From this they can deduce what measures were used to prevent the spread of the disease in such infirmaries.
The picture left is a view in the upstairs bedroom before the task begins with no items yet placed.


This activity was previously done on paper and students created sketches of how they think the hospital would have looked. The advantage here is that they get a physical sense of what it would have felt like to be there, amongst the paraphernalia associated with cholera victims. It also allows a new degree of collaboration due to the objects being shared and movable by any member of a group of students. Once complete, it can act as a physical tour for other students who can roam around the scene at will. This version of the activity lends itself to the idea of cross curricular working whereby the recreated scene could act as inspiration for writing or the set of a machinima directed, 'acted' and shot by students.

I included in the environment a 'reflection area' just outside the building where the processes undergone by students in the completion of the task can be discussed. I intend to add tools for the recording of thought processes such as Salahzar Stenvaag's Wiki3D scripts which allow the building of rich 3D wikis and mind maps in-world.





The other experiment I have been cooking up struck me when I discovered the Environment Editor in Windlight-enabled Second Life/ OpenSim viewers. I have been considering for sometime a possible epic cross-curricular activity based around the idea of a mission to Mars and came across recently the NASA MOLA Mars terrain data and the freeware 3DEM and Terragen which enable you to use real terrain data and import it into OpenSim. So I did a quick test to see whether a relaistic Martian environment could be created from real data. Below is the result.
Now from what I know of the Martian environment, this looks very convincing and has the potential to give students an idea of what it would really be like to stand on the surface of Mars. What is more, they can collaboratively build a settlement together!
Combine this with other free tools and you have the bones of a completely immersive, cross-curricular, epic learning experience. Google Mars could be used by students to select an appropriate landing site based on criteria decided upon with the aid of an expert from NASA brought in by videoconference to the school. The site could be recreated in OpenSim and used to build a settlement. The settlement could form the set for a machinima which determines the progress of the mission, putting the students in charge of the direction the experience takes. Using the MIT Outdoor AR Toolkit you could overlay the Martian environment on a region of the school grounds, placing clues at strategic points as simulated scientific 'finds', similar to FutureLab's Savannah. I have been playing with the idea of doing remote field trips using a Rovio mobile webcam over Skype which is controlled by the students in school. This could be used as a way of experiencing what it is like to explore using robots and how much more challenging it is than using humans. All this could be glued together with the school's learning platform as a forum for discussion across teams, sharing of created resources and inter-team communcation. I shall blog further as this idea develops.
If anyone is interested in recreating the scene above in their own OpenSim, it uses a 2x2 megaregion and I will provide you with the terrain files and Environment Editor presets if you contact me or leave your details in a comment.

Monday 7 September 2009

Augmented Reality

Just reading Ollie Bray's musings about Augmented Reality and its emergence as a gaming technology. I've been working on this over the summer looking at ways that it could be harnessed for educational purposes and discovering some interesting history - like that the BBC released a set of AR story books as part of their Jam program which has now disappeared off the face of the digital Earth (anyone who's still got a copy PLEASE get in touch!!).
I have been surprised actually how easy it is to develop using AR and how many different software frameworks there are out there for developing resources. One particularly interesting discovery was the integration of the ARTag library with vvvv, a visual programming language. From having no previous knowledge, I was quite quickly (within 1-2 hours) able to put together a 'patch' (like a program in vvvv) which took a camera input and detected an AR tag within the video stream, reporting its 3D orientation in realtime.
ARTag itself has numerous applications as a standalone tool just by using the demo apps - I showed it to some colleagues in the office (set it up in 15 mins flat) which elicited the comment "It's like magic!", and it really is magical to see in action. A search on YouTube will yield numerous demos of AR applications such as this one from Georgia Tech:

Don't be misled by the use of beefed-up mobile hardware to make this demo possible either. There are at least two software libraries available which allow the implementation of AR applications on standard mobile phones, namely Studierstube Tracker and d-touch. AR has definitely arrived. All that remains is for us to make use of it!

Tuesday 2 June 2009

Microsoft Visioning

I thought I would share a video recently posted on Microsoft's site detailing their vision for the future of education (plus other stuff). Unsurprisingly, interactive surfaces feature heavily as well as videoconferencing, real-time translation and other technologies to do with inter-device communication.

Productivity Future Vision

I was surprised that gesture interfaces did not feature, considering the recent announcement about Project Natal, their gesture/voice/image hybrid interface for the Xbox 360. I can think of 10 educational applications of that right now...

Friday 1 May 2009

10 tools in 10 minutes

Just thought I'd share a short presentation I did on web-based tools for learning recently.

Wednesday 18 February 2009

Learning Platform Mashup

After having been immersed in learning platforms for a number of months now, I find an increasing dissonance between my vision of where we should be in terms of functionality of these tools and what is possible in practice. I want a mashup and I'm getting... a flashback to the early 90s. Observe:







MASHUP





LEARNING PLATFORM



Notice the difference? Obviously this is an extreme example and some learning platforms offer a lot more in the way of customisability and aggregation of multiple sources of information. But they ALL have a long way to go to reach my idea of the ideal.

In the quest to achieve what I want using the tools which are available, I have turned to the world of widgets. I had never realised what an explosion of widgets there has been recently. You can embed a widget for anything from creating your own penguin:



to evaluating the environmental impact of paper products:



Before very long we will be able to embed anything into anything else (mashup heaven!). Maybe learning platforms need not progress at all. Maybe they need to regress and simply become a widget canvas, pure aggregators of information - whether this be at the behest of the the user or the platform. A learning platform could intelligently assess the best information to provide to a particular user at a particular time in a particular context and pool this information together dynamically and in real-time. The technology is already here, but when will I see it on my desktop...

Thursday 5 February 2009

Tools for a Second Life

I try to keep a keen eye on how virtual environments are being used in educational contexts and have come across two spin-offs of Second Life recently which show great educational potential. They are built on a tool called OpenSim.
The first is a totally non-commercial virtual grid called OSGrid where anyone can sign up for a free account and create their own region without spending money on a monthly subscription.
The other grid I stumbled upon was ScienceSim, a
Science focused grid where groups of Scientists can run simulations and experiments. The distinction with ScienceSim is that it is decentralised - users can host their own region on their own servers using OpenSim. From an educational perspective, this is potentially very powerful. Schools can have their own private second life running on their own servers with no data relating to their student body being housed elsewhere. This is a highly preferable situation from a data protection perspective and allows schools to develop their own MUVE without cost or e-safety concerns as they can choose the links they want to create from their environment. So could we be seeing Virtually Literal Learning Gateways in the not too distant future? Both ScienceSim and OSGrid are accessible using the Second Life viewer, just go to the relevant sites for instructions on how to connect.
Another technology I have come across which may bridge the gap is Sloodle
. This tool is a SL plugin which allows communication between SL and a school's implementation of the popular Moodle learning platform. This gives the school the ability to create virtual real-world tasks within SL which are then linked directly to their Learning Platform for assessment and review. The Moodle user accounts of students can be linked to their SL user accounts, blurring the boundary between the two even further.
One last interesting find to do with SL is SLiSchool, an initiative from the Middlesborough City Learning Centre. They have recreated a yet-to-be-built BSF school in Second Life in order to allow teachers and pupils to teach and learn in the school before it is built in order to iron out any issues before plans are set in stone (as it were!). I thought that this should be possible and wondered how it might be done after a conversation with a BSF developer about the issue of designing a building for people who had yet to use it. He said they rely heavily on (physical) 3D models to gauge opinion (that's SO last century, I thought). And lo and behold, on further research - someone has already done what I had imagined. Shouldn't ALL BSF developments be done this way??

Thursday 29 January 2009

BETT '09 aftermath


So, BETT is done for another year and I have finished trawling through the mounds of information generated. The technologies which stood out for me were the 'surface computing' technologies, which ranged from Microsoft Surface to SMART's Smart Table. Also in evidence were other IR camera based interactve floor-projected displays which were fun but possibly with limited educational potential. I suspect that, given an appropriate price point, the much more grown-up Surface from Microsoft will make its headway in secondary education, whereas SMART's technology will be confined mainly to primary, although SMART suggested plans to move into the secondary market in the not-too-distant future. Certainly as a budget option, SMART's table would be attractive to schools wanting to go down this route.
I expect we will see an explosion of webcam-based interaction technologies emerge in the coming year with MS playing a large part, but also the open source community getting in on the action. One thing is for sure - multitouch is coming and its going to be BIG.
If you are interested in getting on board with Microsoft Surface in the UK, their main research partner here is RM, and they have a page dedicated to the subject. I've put my name down 'on the list'!

Wednesday 14 January 2009

BETT 09

Tomorrow I'll be traveling down to BETT for the day to see what's new in the world of educational ICT. No doubt I'll have plenty to blog about by the time I get back, but being an impatient sort of person, I can't wait until then so have decided to attempt some live video blogging from the conference itself. All this is made possible by my iPhone and a little app provided by Flixwagon. Their service allows you to stream video live from mobile phones to your Flixwagon account and then embed that video (live) into a webpage using an HTML widget. The educational implications for real-time video reporting are very interesting to say the least.
Who knows what content will get streamed tomorrow, so keep a beady eye on the screen below to find out...


Thursday 8 January 2009

ReLIVE '08


Found out too late to attend the Researching Learning in Virtual Environments conference, but fortunately they've got streaming videos of all the sessions:

Happy New Year!

New year, new job, new blog! I have just begun working as a Teacher Advisor for Learning Platforms in the Worcestershire area, so I have set up this blog to record any useful resources or sites I find which pique my interest. I have a particular interest in blue sky educational technologies, the use of mobile devices in learning, informal learning and learning spaces. I hope you enjoy reading!